July 6: There was a temporary network outage, but everything has now resolved itself.
[July 6]
Guild suggestion
An area where guild members can gather (guild town). Have a training dummy, the ability to fight guild members and a message board so guild leaders can reliability post announcements instead of messages getting buried in chat.
Minor bug in arena
If you and your opponent both have Phoenix rebirth and they use it and restore health. It doesn't matter if you have 1% less health then them and still able to use your own Phoenix rebirth you lose.
Welcome to vietnamst1
The vietnamst1 team still exists, we're just tired of always being at the top of the leaderboard. We're conquering a different game, but hey Kor, if you dare steal our coal mine, we'll come back and beat you.
I lost my character. How do I get it back? I tried to save my character using my Google account, but a different character appeared.
Character I want to recover: Shion, level 31, Guaraci server
New Types of Weapons
Right now, we have one type of weapon in the game: the sword. The sword’s damage depends on spiritual damage. Currently, the sword is just an additional cast and simply deals damage with a short cooldown. But that’s not what this post is about. The game currently features several types of equipment: magical, agility-based, and strength-based. Magic weapons include a staff or a magic grimoire. Players who use a magic set have the advantage of dealing a lot of damage to a single target in a short amount of time. In PvE, against a level 11 T3 target, spells with max-level gear deal 50,000 ± damage; in PvP, they deal 20,000 damage per target. There are two suggestions here: add a staff that increases a mage’s damage or reduces cooldowns based on Intelligence, or add a grimoire that grants the mage a damage shield based on their Intelligence. Agility Weapons—Throwing Knives or a Bow Currently, Agility classes rely on critical hits and dodging, but we also have a lifesteal mechanic—though it’s almost completely ineffective. Since we have buffs that grant Agility-based abilities, a critical hit can sometimes kill an enemy with a single strike (this already works, but it’s very difficult to pull off). There are several options: Throwing Knives—fires 3 knives at the target, and if a critical hit lands, it poisons the target (1,000 poison damage) Throwing Knives—fires 3 knives and restores health equal to 40% of the damage dealt by the knives Bow—fires an arrow at the target, and if a critical hit is landed, it teleports you to the target All dexterity weapons will depend on the dexterity stat Strength-based gear—currently, strength-based gear is a tank role, offering high HP, defense, and a bonus to all spiritual damage, which deals damage to the target. The current sword is better suited as a multi-class weapon; a new weapon could be added for the tank. Shield—as cliché as it may sound, it would be great to add a shield to a class with good defense. Mace—the mace’s damage depends on strength, but it also stuns the target. If you have any suggestions, please write them in the comments—I’d love to read them.
FINAL NOTICE — 175 DAYS WITHOUT A RESOLUTION
Today marks 175 DAYS since my ZOMBIX ONLINE account was permanently banned. For 175 days, I have been waiting for a proper explanation and a final resolution. I have posted about this issue repeatedly. I have contacted support. I have followed the procedures I was given. I was told that my account was related to a Pass refund and that the case required a manual review by the developers. I was also told that this matter would be handled months ago. Months have passed. 175 DAYS have passed. And I am still receiving no meaningful answer. At this point, I need to ask the forum administration directly: WHY ARE MY MESSAGES BEING IGNORED? If my account violated a rule, tell me exactly what rule was violated and provide a clear explanation. If the ban was caused by a refund issue, explain exactly what happened and what amount is involved. If my account is still under review, tell me the actual status of the review. If my account cannot be restored, tell me clearly and officially why. But leaving a player waiting indefinitely without a proper response is not an acceptable resolution. I AM REQUESTING A FINAL RESPONSE I am formally requesting one of the following: 1. RESTORE MY ACCOUNT If the account can be restored, restore it and provide me with access. 2. PROVIDE A DETAILED EXPLANATION If the permanent ban will remain, provide the specific reason, the relevant violation, and the basis for the decision. 3. RESOLVE THE FINANCIAL SIDE OF THIS CASE Provide me with a complete record of the payments and purchases associated with my account and clearly explain what happens to any remaining balance, paid content, or other amounts connected to the account. I reserve my rights under applicable consumer and contract law, including the rights available to me under Turkish consumer legislation, where applicable. If this matter continues without a substantive response, I will consider pursuing the appropriate formal complaint and dispute-resolution channels available to me, including the Turkish Consumer Arbitration Committee (Tüketici Hakem Heyeti) and, where applicable, other legal remedies. This is not a threat. It is a formal request for a resolution after 175 DAYS of waiting. I have been patient. I have given more than enough time for this matter to be reviewed. I AM ASKING FOR A CLEAR ANSWER NOW. Restore my account, or explain clearly and officially why you refuse to do so. Please do not respond with another generic message telling me to wait. 175 days is already far beyond a reasonable waiting period from my perspective. If additional information or documentation is required from me, tell me exactly what you need and I will provide it. But I will no longer accept silence or indefinite waiting. Account ID: 4 634 231 Server: 3 Game: ZOMBIX ONLINE FINAL REQUEST: PLEASE HAVE AN ADMINISTRATOR / DEVELOPER REVIEW THIS CASE AND PROVIDE A SUBSTANTIVE RESPONSE.
Some ideas for the game
Sure, I've corrected it here so you can send it to the developer. I made it look more professional: Corrected version to send: Hi, @MMORPG Dev! It would be great if you could add profile titles with gold rewards in an upcoming update. How would it work? They’d be like achievements earned by defeating a certain number of monsters. For example: after killing 100,000 goblins, I’d receive a title that I could display on my profile for everyone to see, along with a reward of gold or gems. To explain further: if I kill 300,000 goblins, I’d receive a title to use on my profile. Since this title is relatively easy to obtain, the text color could be silver. Now, if a player kills 1,000,000 goblins—which is already more difficult—the title could have a more striking color, just as we differentiate the rarity of equipment by color. It’s a pretty basic idea, and I think it would make the game more fun. I think the title rankings should require high numbers so that players can’t get them so easily. For example, for goblins: 500k – Goblin Slayer 1 – Silver 1,000,000 - Goblin Slayer 2 - Gold 2,000,000 - Goblin Slayer 3 - Platinum 3,000,000 - Goblin Slayer 4 - Epic 4,000,000 - Goblin Slayer 5 - Legendary 5,000,000 - Goblin Slayer 6 - Master This suggestion would be very simple to implement, and I think everyone would like it. Thank you!
About skills
ALL the skills say the same things: cooldown 10, final damage 100. I want to know how they works exactly? How i can choose which skills i should use If there’s no explanation?
the bases on the Guaraci server
I play on the Guaraci server. I would like the bases to enter the Red Zone not as neutral, but as belonging to the guild that previously controlled them. Reasons: 1- It fosters competition between guilds and livens up the game. The dominant guild wouldn't need to keep a player stationed at the bases just to capture and protect them; instead, they would have to actively guard them, which encourages attacks from non-dominant guilds. 2- It prevents total hegemony by a single guild. Under the current system, the dominant guild monopolizes the gems, discouraging the formation of other guilds. 3- On the single day this system was active, there was PvP for hours; the dominant guild (my guild) found it very exciting because there were over 20 players on the PvP map—including guilds that visited the bases occasionally and others that never usually went there.
I'm having trouble logging in.
Good morning, good afternoon, and good night Mr. @MMORPG Dev, I’d like an explanation as to why you haven’t fixed the login bug yet, since you updated the game but forgot about me and haven’t even replied to my posts. I’ve already sent a message through support and tried to contact you by email, but I haven’t heard back. @MMORPG Dev, I’ll leave a video of the problem below. I hope you’ll take a look at this post ID: 20473 Name: Master Capybara
Pet Damage problem
Pet damage needs to be reduced down.maybe to what swords do.maybe instead of giving them more damage per lvl just raise the stats they give. Currently the other only way to get a PK is to silence then stun then let pet kill someone. Final damage,skill lvl nor buff lvl matter as long as you have web and silence unlocked and a decently lvled pet you insta kill anyone. This is already an issue. It gets worse. If you are fighting more than one person you don't even decide who you attack it comes down to whomever you pet decides to attack.with 2 people this is still doable.3 or more it's impossible and quite frankly annoying. Anyone can just run in a small circle to kite your pet and you are rendered pretty much useless.while being stun locked till respawned because the most powerful stun only has a 10 second cooldown.and their is no way to break stuns. Heavy gear was already the gear everyone used before this pet update.now it's just impossible to even try anything else. The only reason I'm posting this is because it has come to my attention you weren’t aware of this issue.i just assumed you knew about it and it was being fixed with this next update. @MMORPG Dev
How many berries are there in the bush?
Hello, developers. I came to the forum because I was getting bored waiting for an update. My posts here aren’t meant to express complaints— I wanted to offer suggestions to help with development, but it’s not working out very well!! Spell Crit has been trying to eradicate multi-accounting and macros for a while now, but they’re still being used. I request that you remove the one-shot prevention feature. The one-shot prevention system actually protects players who run multiple accounts. Right now, the only thing you can buy with GEMs is maximum attack power. But since maximum attack power is completely useless, who’s going to buy GEMs to support your development costs? Entity Lv3, Spell Lv3, Buff Lv5 VS Entity Lv8, Spell Lv7, Buff Lv5 If the pet level is high, the matchups are fairly even. Please think about whether this is fair. Aren’t you trying to make money?? Don’t make players regret topping up their cash;
Weapons
I've been playing for about 9 days, the game is very enjoyable and I was wondering if you were planning on adding more weapons. Like the sword is great for heavy set, staff for fabric set and daggers for leather set. At first it could be just a cosmetic adjustment for player, but it can be a huge advancement in the future when it comes to pvp and creating builds if each one has its own merited stats.
Hello, good morning!
I've been playing Spell Crit for about two weeks now. But the AFK system isn't working the way it should. I'm at level 56, and I can only level up if I'm logged in—AFK doesn't count toward XP or loot. It’s impossible to stay logged in all the time to level up, both because of battery life and my work responsibilities. Right now I’m leveling up by fighting blue harpies, but after just 8 hours of being AFK, it looks like I’ve been leveling up by fighting goblins and wolves.