Hello, developers.
I came to the forum because I was getting bored waiting for an update.
My posts here aren’t meant to express complaints—
I wanted to offer suggestions to help with development,
but it’s not working out very well!!
Spell Crit has been trying to eradicate multi-accounting and macros for a while now,
but they’re still being used.
I request that you remove the one-shot prevention feature.
The one-shot prevention system
actually protects players who run multiple accounts.
Right now, the only thing you can buy with GEMs
is maximum attack power.
But since maximum attack power is completely useless,
who’s going to buy GEMs to
support your development costs?
Entity Lv3, Spell Lv3, Buff Lv5
VS
Entity Lv8, Spell Lv7, Buff Lv5
If the pet level is high, the matchups are fairly even.
Please think about whether this is fair.
Aren’t you trying to make money??
Don’t make players regret topping up their cash;
instead, make them want to top up even more
in the future.
If you want to become a legendary developer
by creating a game where free-to-play players beat paying players,
please remove the GEM purchase option
and create a free-to-play game without GEM purchases.
I’ll be waiting for the update.
Keep up the good work.
