Suggestions

1.) The heal over time goes away too fast, pvp fights are still like 3 seconds long, there really isnt any defensive strategy, need more heal or support options. One thing is by slowing down the heal over time we can get a decent amount of heal stacks so pvp takes less time.

2.) The shield is useless, should double the amount of shield so instead of 5 10 and 15 its 10 20 and 30

3.) Add a way for people to get more spell points

4.) Entities are kinda useless for levels 2 → 10, the bonuses dont really scale much

4.) Add max draw level 10

4.) Add in 1 new active spell for each of the 3 classes

(A) for strength it aoe gives a shield to all nearby guild mates of 25% of their max hp with 10 second cooldown

(B) for fabric it aoe heals all nearby guild mates by 35% of max hp with 8 second cooldown

(C) for leather it aoe increases all nearby guild mates run speed for 5 seconds with 12 second cooldown

Pvp fights are still just DPS fests with no real tactics for survival, its just who kills who first vs tactical use of skills, interrupt, slow/roots, etc. Add in active skills that you have to click (no auto for these class pvp skills). See first suggestion above.

Leather seems decent now in PVP

Strength is still the top in PVP

Fabric needs a little love in PVP

Please authenticate to join the conversation.

Upvoters
Status

In Review

Board
💡

Feature Request

Date

4 months ago

Author

mike jones

Subscribe to request

Get notified by email when there are changes.