Skill Rework

I’d like to share my thoughts and discuss with other players the recent changes to Spinarak's skills, which basically turned it into a Pokémon. I also want to propose some solutions, hoping the dev sees this post and considers what the community is asking for.

I believe removing the buff for clones is necessary, since it only exists because of the spiders.

To keep things balanced, they should buff Spider Power, but the new combined stats should still be lower than what they are now. The pet is still overpowered because of its basic rarity and how easy it is to get, even if it's a legendary.

I believe Entangle needs a nerf, because with just one skill, you can lose your resurrection buff and still die twice, alternatively, they could add some kind of protection for players already affected by the skill. Right now, in the middle of a war, you can get trapped basically until you run out of lives, since enemies just crowd around anyone who's stuck and keep them trapped until the end.

The Silence skill is amazing, but it’s still undervalued. I believe increasing its duration and lowering its cooldown is necessary, because a 30-second CD for a minimum duration of only 3 seconds makes it completely unviable.

The invisibility skill is working fine, but I believe allowing magic damage to be dealt while invisible would make Mages much more viable, as they currently have no clear role in the game. It’s worth remembering that the game is literally called Spellcrit, yet spells are useless in the endgame and can't even crit.

For the "Carriage Rest" skill, they should include an effect that prevents players from getting knocked off the cart while it's equipped, since the minimal healing it provides right now makes absolutely no difference.

The Sprint skill isn’t really useful because there’s another skill with the exact same function that also provides an incredible attack buff. Therefore, I propose turning it into a passive skill, with a nerf to its total movement speed bonus.

To bring Mages back into the game, they could buff magic skills with a 10% or higher increase to overall magic skill damage.

The Fire and Poison debuffs have a very low stack limit, making it completely unviable to build around them. I believe doubling or even tripling the max stacks on their respective skills would make them viable for both Mages and leather-armor Adventurers. Right now, leather users are still underpowered compared to Warriors due to the massive amount of damage that pets and Spirit Sword deal.

On a side note, I know this isn't the main topic of the post, but I think an item that restores stamina would be very well-received during Guild Wars.

I look forward to hearing the community's opinion, and I hope @MMORPG Dev takes a close look at this!

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Status

In Review

Board
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Feature Request

Date

25 days ago

Author

Amor

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