It would be good, as I mentioned before, to shrink the PvP map... but what would be really great is if they added a boss like the demon that we could fight every day at each base…With each truly powerful boss, it becomes necessary to have a guild to defeat the demon, because honestly, the game suffers from a community that heavily uses various devices to generate profit.So, needing a clan to conquer a base because of the boss's difficulty changes things considerably... making it impossible for newly arrived players to kill it, and the demon dealing so much damage.If one dies and can return while another holds him until he is killed... What do you achieve with a powerful raid boss? Unity and more active players on the PvP map. You encourage the growth of player power and eliminate multi-accounting with different devices. They conquer bases with 3 different accounts below level 100... with a demon boss in each base dealing significant damage, not just anyone can easily take them... you need to play. As a team, and who says you can't throw in a Mega Boss once a day that requires the entire alliance to defeat it? I think that would be a pretty good thing instead of adding all the other things they tried to do with Elementy.What I'm telling you adds more life to the game.
