Changing spell/attack casting times for different farming modes and other ideas

Since many players are now running on the mode autofarm, many players, especially newcomers are now difficult to pump up and get into the game, as monsters are just killed faster than you, and on manual control no bonuses to the speed of running or attack time is not. If you realize, for example, that the manual control of the character conditionally runs 10-20% faster (or you can conversely reduce the speed of the character when autofarming on the same conditional 10%) or for example, increase the radius of attack for manual farming (or reduce the radius of attack for autofarming), it would help to solve the problem for newcomers, and in general would bring to the game that manual farming is more effective than auto, but at the same time does not essentially cancel the concept of autofarming, as many will probably still sit on it.

It might also be worth adding a reward factor for different farming modes, as an example on autofarm you only get 50% of the coins and experience you would get on a manual kill.

Even if we talk about twinks on the bases, it would not be bad to introduce a restriction on locations bv conditionally 15 minutes for lack of movement, or the same captcha, not confirming which will not go capture. Or as an alternative, after the death of a player on the territory of the base, teleport him near the border of the base, from the outside.

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Upvoters
Status

In Review

Board
💡

Feature Request

Date

10 months ago

Author

Grand Repost

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