Imbalance

Dev, there’s an imbalance between physical and magical damage. All spells—including that pointless “x10 damage” cheat button—are geared toward dealing physical damage. The magic set has completely outlived its usefulness, and all spells have become useless since the introduction of debuffs; you can’t penetrate heavy armor with the magic set, and you don’t have time to cast spells because you get killed by the x10 button. and spell damage isn’t significant compared to a critical hit from a basic physical attack. A basic attack can deal 30k, while a magic attack deals 9k, and the mage’s skills don’t crit. Please balance the armor and spells. Add something to the mage class to make it playable. Or remove the mage class from the game entirely. After the update, all fire, water, and poison spells have become meaningless; everything comes down to who can hit with the X10 button faster and then run away to recharge it.

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Upvoters
Status

In Review

Board
💡

Feature Request

Date

2 months ago

Author

XillStar

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