About the Update

About the Update

The new systems (buffs, Arena, and Telescope) are very interesting.

However, why is *everything* focused on pets and physical damage?

The "Tick" system is already heavily geared toward Heavy and Leather armor builds.

Now, the buffs are 100% focused on those two builds as well—it's a real issue. Magic builds *should* have the highest damage and magic defense, yet they have the worst of both.

My suggestion is to simply remove magic damage and Light armor from the game; they make no sense. Even if they were to add buffs for mages, it wouldn't balance things out, because mages need their skill slots for actual attacks; if they slot buffs, they won't have skills left to deal damage. STR and Agi builds, on the other hand, don't rely as heavily on active skills and can afford to slot plenty of buffs.

Don't you think buffs that increase physical damage 10x are excessive? Why not add a similar one for magic damage? And isn't that multiplier just too high? In PvP, if that damage crits, it's a one-shot kill.

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Upvoters
Status

In Review

Board
💡

Feature Request

Date

3 months ago

Author

oHina

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